Quad / Campus production review / October 13, 2026

UNC Charlotte against the UVA standard.

The supplied UVA case defines the target for detail, beauty, storytelling and interaction. These captured views make the current differences visible. This campus remains an authored draft; university approval, UVA fidelity parity and physical-device performance remain pending.

Software WebGL captures: UNC Charlotte example 1440 × 900, pixel ratio 1, reduced motion, ?quality=full; supplied UVA 1440 × 900, pixel ratio 0.75. Counts include rendering passes and describe this captured view. Different settings and undersampled traces prevent a certified speed comparison. Texture memory is unmeasured. Phone images are emulation.

Explore the authored campus ↗Explore the UVA reference ↗All campus experiences

Realism pilot · light and surface, not geometry

A browser-native realism pass on this tour: ambient occlusion from the depth buffer, a soft bloom on windows and lamps, a restrained grade and anti-aliasing (desktop, full quality), plus brick relief, cast-stone grain and weathering on the main materials. It was tried instead of vendor neural rendering, which needs native games and specific GPUs and cannot run in a web tour. Nothing here adds or invents architecture. Left: the ordinary frame (?realism=off); right: the pass. Software captures, not device measurements.

Compare in the tour: with the pass · without it. The pass turns itself off on phones and when the adaptive quality steps down.

Captured scene: 0ba1c8447631c03ba1305313f8a9cb8ed58f521d628201b180864810fb444999